Terrain: Can you get in close by sneaking javelin's or will you need infantry to guide them in for their short range? Does the area your faction is in have many hills that low trajectory units can use or will have to improvise overcome? Will you have to shoot over walls? Does the terrain support quick movement or will you have time to bombard for longer? Are you defending or attacking? By far id say tactical advantages really determines how well your units will preform and which ones you should pick. Slingers for one faction may be all stars and the ones available for another won't be worth anything. Not to mention each different faction has different types of ranged units. They all have different uses from each other. So obviously, these units have different purposes and niches, but which do you generally find best used in battle most often?Īnd, since not all units were created equal, which units are best? Personally, I'm a big fan of Rhodian slingers.ĭon't forget one of the most crucial things of skirmishers: armor piercing capability.* Javelin men - High damage, low range and ammo Slingers - Low damage, high range and ammo Generally, there are three types of dedicated skirmisher units that seem to follow the PayDay model of damage output: However, if used properly, they can be crucial to winning a battle.
Originally posted by The Boominator:I feel like skirmishers are the least-effective units of the "big three" - infantry, cavalry, and skirmishers.